Changelog
Leralasss » Devlog
11.07.2017
- added: destroy things for wooden beam, despawn "animation"
- added: angular Velocity when splitting wooden beam
- added: wooden beam only despawns if hit plate underneath it
- bug fixed: endless collision from explosion with wooden beam
- finished wooden beam stuff
- started making wooden beams (weight supports) in corners
- made it possible to have slanted wooden beams (before only straight ones): changed to vector calculations
- added wooden beams to every room (on ceiling and so on)
- bug fixed: weird hitboxes of falling wooden beams (like 10 times bigger than they should have ["should have" = "should've" and not "should of" *cringe*] been)
- improved hanging chandelier hitbox
- started: floating lamps
- added: lamp despawn animation
- finished floating lamps
- bug fixed: when picking up e.g. a barrel and the barrel was destroyed while holding, cant pick up anything else
10.07.2017
- added: wodden beam
- added: wooden beam destructible
- bug fixed: wooden beam parenting when destroying
- added: wooden beam damage
09.07.2017
- made list for multiply, automatic (yes multiply eats mana but manaleech -> ok i think)
- changed: multiply first projectile is now invisible
- changed how particles are spawned (before one script in Projectile would do everything, now different script for particles)
- added manacost to follow
- made lists for: follow,charge,multiply,automatic
- changed back to no textures (because: 19 MB > 5 MB) and i constantly switch from laptop to pc and back...
- when reloading dungeon, where there were chandeliers are now remains
08.07.2017
- added mod: follow for Fireball (not yet finished): while holding down shoot key Fireball follows the mouse and gets bigger+more damage
- added mod: follow for Fireball (not yet finished): while holding down cast key Stone will get bigger+more dmg and stay in front of camera
- "bug" fixed: homing, charge and follow werent calculating with the timescale
- changed mod: multiply for Magic Missile: (was: spawn more projs), now: spawn more projs while holding cast key (max still persists, but now also: proj per sec and so on, also need timer for appearing, needs to rotate while holding usw.), mana continuous - dont use all your mana when you just need one projetile
- new mod for Magic Missile: Automatic Missile: Hold down key to infinintely spawn projectiles
07.07.2017
- "bug fixed" (bad design changed): when jumping below ceiling you would float... changed that
- bug fixed: barrel pickup (when barrel destroyed would bug out)
- bug fixed: Interact Text was in menu - not anymore
- bug fixed: couldnt catch arrows from traps
- forgotten to change: running and carrying costs less dependent on Time Speed
- improved: Notification Text (now moves down when a new Notification comes)
- added: with perk, pickup spells and throw them back
- added: can throw barrels when releasing the barrel while moving the mouse
- loadingscreen is there when loading (before was 1 frame without loadingscreen)
- added new spell: "Time Slow": Slows time while you cast it
- changed how time is slowed for new spell: "Time Slow"
- menu time is now always 1 (finally i did this)
- bug fixed: Level Up Cards are now centered
- bug fixed maybe: ladders sometimes wouldnt do anything
- changed: enemies dont trigger traps (player has to trigger them)
06.07.2017
- Added Projectile Traps (shoots arrows, spells)
- Improved Interact Text: "Activate Chest" -> "[E] Activate Chest"
- Added: Can Pickup Barrels throw them (Endurance Cost)
- Added: Can Pickup Arrows and "throw" (shoot) them back
- Added: Level Up Text when you Level Up (thanks Reddit user cameron21345)
- Changed: Notification Text Smaller and move to upper left
- Changed: Jump a bit less high
05.07.2017
- Chandelier is interactable, you can shoot the chain (or "e" on it)
- Barrels + explosive Barrels
- Again more Mana Regen
04.07.2017
- Double Mana Regen
Files
Leralasss.rar 38 MB
Jul 04, 2017
Get Leralasss
Leralasss
A First Person Dungeon Crawler with Magic
Status | In development |
Author | Leralasss |
Genre | Action, Shooter |
Tags | Action RPG, Magic |
Leave a comment
Log in with itch.io to leave a comment.